PRESS FACTORY TYCOON
MOVIE RECOMMENDER
AWS CLOUD INFRA
Press Factory Tycoon
Gameplay Video (MP4) goes here
Responsibilities
- Led the development of a mobile idle game using Unity and C#, from initial concept to monetization integration.
- Designed and balanced the core economic loop, ensuring satisfying progression curves and scalable cost/revenue multipliers.
- Integrated custom analytics and metrics to track player funnels and identify bottlenecks in the gameplay loop.
- Implemented rewarded ad mechanics strategically to boost player retention and increase lifetime value without disrupting the user experience.
Social Movie Recommendation Project
Overview
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AWS Cloud Infrastructure
Overview
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Resume
Download CVPersonal Profile
I'm a passionate Computer Engineer and game developer with a strong foundation in scalable architectures and data-driven mechanics. I bring a unique blend of technical rigor—honed through rigorous academic achievement and cloud computing projects—and creative vision, allowing me to build systems that are not only highly performant but also deeply engaging. From optimizing backend databases to refining mobile idle economies, I take pride in crafting polished experiences that drive user retention and technical excellence.
Experience
Waterproof Games – Founder & Unity Developer
Oct 2025 – Present
- Defining the design vision and technical architecture for mobile titles like Press Factory Tycoon.
- Leading gameplay & systems engineering, balancing economy loops to drive hyper-casual success.
- Prototyping mechanics and integrating metrics/analytics to validate retention, guided by player data.
IFS – Software Engineering Intern
Late 2025
- Completed a mandatory software engineering internship, gaining hands-on experience in corporate development environments.
- Collaborated cross-functionally within the technical team to optimize internal processes and workflows.
Capstone Project – Full Stack Developer
2025 – 2026
- Engineered a comprehensive social movie recommendation system using advanced SVD algorithms.
- Designed and managed database architectures utilizing PostgreSQL and MongoDB for high-speed data retrieval.
Education
Bahçeşehir University (BAU), Istanbul
B.S. Computer Engineering (Senior) | GPA: 3.60
Achieved Department 2nd Rank
Skills
Node.js, Python
AWS Infrastructure (S3, EC2)
PostgreSQL & MongoDB
Data-Driven Analytics
Clean Architecture
Problem Solving
Bio
Computer Engineer and Game Developer with a passion for building scalable systems, hit mobile mechanics, and cloud infrastructures.
I’m a passionate and experienced developer with a strong track record of delivering engaging gameplay and high-performing technical solutions. I bring a blend of engineering discipline and creative game design, collaborating closely with development tools like Unity and AWS to craft systems that excite users and drive results. From backend databases to frontend user interfaces, I take pride in shaping software that’s not only functional and optimized but also contributes meaningfully to user engagement.
Outside of coding and game development, I am deeply interested in the European automotive market, tracking performance mechanics, and I spend time optimizing my own health through specific longevity and fitness routines. I am also an avid sim racing enthusiast, bringing my love for precision and mechanics into virtual environments.
Hobbies & Interests
- Sim Racing: iRacing, Assetto Corsa (Rig enthusiast)
- Automotive: European engineering, market analysis
- Horology & Aesthetics: Stealth/Tactical watches and gear
- Fitness: Intermittent fasting, metabolic health
What Excites Me
- Creating mathematically sound idle game economies.
- Efficiency through clean code and scalable cloud architectures.
- Fulfilling progression systems backed by data analytics.
- The intersection of hardware precision and software engineering.
Let's Connect
Whether it's about a potential role, a project collaboration, or talking about game economies, feel free to reach out.